Synopsis
Diary of a Burning Woman or The Ghost of Christmas Past
Published by Haley Productions
The Cooked Goose, a fancy tavern, celebrates its grand opening tonight
The establishment's owner, Ebenezer Pennypincher, is holding a gala celebration in honor of this momentous occasion
Tim Tinee once owned the establishment but after a tragic fire that allegedly killed one of Tim's employees, Sarah Cratchit - one year ago tonight - Tinee was forced to leave town
He would have rebuilt his tavern were it not for the vicious rumor that he murdered Sarah. With that kind of scandal hanging over his head, he had no choice but to pack up and leave. It was then that Ebenezer took over the property and built The Cooked Goose.
Now it's time to start anew - unless of course the dead woman has something to say about it. And you can wager she will. (NOTE: There are additional murders that occur during the course of the mystery.)
6 PRIMARY SUSPECTS (these are the folks who will have full knowledge of the mystery; you'll give them a complete script):
1. EBENEZER PENNYPINCHER: The new owner of The Cooked Goose Tavern. It doesn't matter how he came to be owner - or does it?
2. AGNES PENNYPINCHER: Ebenezer's long-suffering wife. Where would she be without him (or his wealth)?
3. SARAH CRATCHIT: She was tragically killed in an arson fire one year ago tonight. It's rumored that she now haunts this tavern!
4. LUCY FLAWLUSS: The bar wench; rumored to be very close to her boss, Mr. Pennypincher
5. CHARLIE DICKENS: Ebenezer's "driver". He may be brawny but he's also a bit dim with a bit of an unusual malady
6. TIM TINEE: The former owner of the tavern run out of town due to the rumors that he killed Sarah Cratchit
SECONDARY SUSPECTS (Optional. Use any and all of these secondary suspects if you have "extra" cast members you want to use. You will NOT give them a script but you will give them a description of their character and let them run with it):
1. Druella: A tavern wench who Ebenezer fired so Lucy could have her job. While she and Lucy are not what you'd call the best of friends, Agnes would love to see Druella re-hired so she's her staunchest supporter
2. Watson: A detective helper for Ebenezer
3. Marley: Ebenezer's best friend and partner at the counting house
4. Lord Hiram: A poet and Agnes' male friend to whom she turns in her time of need. She should certainly have him recite some poetry
5. Robert Bleary: The Artic Adventurer (Robert Peary really lived and explored the Artic at that time): Sarah's betrothed. He was off trekking about the Artic when she died
6. Mollie Brown: Loud, crass and not afraid to speak her mind or stand up for herself. An American (Southern) who was raised poor but she married the very wealthy Mr. Brown and now lives the good life - in a larger than life sort of way. She wants to teach Agnes a thing or two about standing up for herself and constantly tries to "teach" her as the situation warrants it. (By the way, the real Mollie Brown survived the sinking of the Titanic.)
7. Walter Klondike: A London Times writer doing a story on Ebenezer. He'd love to find some dirt on the man because he actually sees Ebenezer for the nefarious character that he is
8. Eliza Doolittle: A street urchin who sells flowers and begs for scraps of food. Lucy has a soft spot for her and will convince Ebenezer to let her stay when she's caught pilfering food (or silverware). She keeps trying to steal things all night long
9. Thomas Gibson: A painter who wants to paint Lucy. He keeps trying to "pose" her and constantly expounds on her beauty. This of course makes Ebenezer jealous even though he can't appear jealous
10. Bessie Tinee: Tim's wife. She also likes her liquor and, as she imbibes more and more, suffers through a constant love-hate relationship with her husband and those she feels are responsible for his downfall
Any year (suggest turn of the century) - THE PLACE: England (optional)
These audience-participatory Murder Mysteries are distinctive in that everything from arguments to clues to the actual murders happens in the middle of the audience enabling them to participate and witness every action first hand. None of the dialogue is scripted - it's all improvised - the role of the guests is to actively solve the case by asking the suspects questions, following them, eavesdropping on their conversations, and so on - whatever it takes to discover whodunit
NUMBER OF PLAYERS - Up to 125 plus the Primary Suspects (your cast)
LENGTH OF MYSTERY - Approximately 2 hours.
HOW IT WORKS: You'll need to provide 6-8 people willing to take part in the mystery as the primary suspects, victim(s), detective and killer (see below). They'll have full knowledge of the script, which means they'll know "whodunit". The rest of your guests will take on the role of Detective and it will be their job to solve the case. Everyone, therefore, will have a crucial part in the mystery. The game lasts about 1 ½ to 2 hours but you can, of course, make it longer by allowing more time between the scenes/action
Your guest actors won't have to memorize a lot of dialogue but they will have to be familiar with a sequence of events or timeline that will move the mystery through the clues, the murder(s) and the solving of the crime. They'll also have to carry out certain actions (like arguments) and suspicious activities to set themselves up as Primary Suspects
NB - This type of mystery game is geared towards groups of 15 or more. All scripts are rated PG-13, contain adult themes and may not be suitable for children
THE USUAL SET UP WITH A DINNER IS AS FOLLOWS :
Upon arrival, the guests receive a program that will be a guideline for the mystery (included in this package). The primary suspects start to mingle in character, usually during the reception, and begin setting up the mystery with clues, arguments, gossip, that sort of thing. Just about the time the first course is served, the guests witness the (1st) murder. The mystery continues to unfold with more dramatic action and more clues that will lead to the mystery's conclusion. The "detective" character then allows the guests to asks his primary suspects any final questions and has the guests fill out their detective evidence record (which they receive with their programs). The solution is dramatically revealed around the time dessert is served
ALL WHODUNIT PACKAGES INCLUDE:
1. Program master (you will provide this program to all participants. It will be their guide to the mystery by providing the basic plot
of the mystery, the primary suspect list and the "rules" of the game.)
2. Solution sheet master
3. Invitation master
4. Outstanding and Bumbling Detective certificates
5. Cast guidelines and suggestions
6. Supply list and prop use instructions (if applicable)
7. Paper props (for example, a medicine label or a will)
NOTE: You need only buy ONE Copy
The complete Package will be available immediately via email Download link and you can Print as many copies as you need